
Wow. This is so impressive, I don’t know what to say. Everyone is familiar with the weighted Companion Cube from Valve Corporation’s hit puzzle platform video game, ‘Portal’. Over the years, we have seen them recreated as papercraft, cakes, and more. However, I don’t think anyone has seen a Companion Cube case mod for a computer. Back in late 2009, “zAAm” decided to create a scaled down custom case mod to cleanly fit all the components for a working computer into a 25×25 Companion Cube. This is one hell of a feat considering everything but the actual computer hardware was made from scratch, including the LED lights. I find it mind blowing that he was able to work in the functions of the different components of the computer like the fan vents into the actual Companion Cube without distorting the look of the replica in any way shape or form. I’m not sure about you, but I would think this is just too pretty to actually use. Just the LED lights are cool enough, but to use it to look up porn? Thats a win in any person’s book. You can check here to find out how zAAm created his case mod!
Hit the jump for more pix of this impressive Companion Cube case mod.
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pew pew pew!
Conceptual design and prop fabrication company, Weta Workshop has been responsible for some impressive special effects in films such a Lord of the Rings and District 9. This time, Weta created an ultra bad ass Sentry Gun from the game Team Fortress 2 for the game developer, Valve.
Last week we took delivery of the full-scale level 1 sentry gun, made for us by WETA Workshop – complete with a motion sensor and audio. It’s an incredible piece of craftsmanship that we just had to share with the TF2 community and any visitors brave enough to enter our lobby.
This sentry gun as all the bells and whistles. Its 1:1 scale and have motion tracking, lights and sounds, and more. The only thing it doesn’t do it fire any bullets. Too bad it can’t mow down any baddies while its sitting in Valve HQ. I am so envious…
Hit the jump to check out a video of Weta’s TF2 Sentry Gun in action!
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You can barely hear Ellis shouting at you over all the screaming. It’s echoing all over the room, spaced out with bursts of gunfire or the bass boom of the shotguns. How did it come to this? Coach is off grabbing pills, always complaining about that bum knee of his, and you can’t help feeling bad for taking a crack at Rochelle after she saved your ass from that jockey.
This could be any one of several scenarios you step into when you fire up Left 4 Dead 2. While most people were complaining that Left 4 Dead 2 was going to be more like an addon to the first installment, I worried about whether or not I would like these characters. So much of that game is stepping into the shoes of the people I control (that is, after all, a common theme in Valve games). So it’s refreshing that these characters are likeable, believable and quotable at times.
One of the things I admire most is the way the dialogue changes depending on the situation. Frantic screaming might accompany a huge flood of zombies breaking through a doorway, for instance. Wisecracks add color to the world through the culture of the characters. All of this adds up to you caring about the people you are playing through the eyes of.
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